WORK

What I Do.

Complex products. Messy systems. Lots of moving parts. Here's how I make them easier to understand, build, and scale.

Selected Work

Conversational UX at Scale — Design Systems
01

Conversational UX at Scale

Design Systems2025–2026

Unifying multiple fragmented design libraries into a single, scalable system across the virtual assistant, chat, and search product ecosystem, creating consistency across web, mobile web, iOS, and Android while supporting complex conversational flows and high-fidelity prototyping.

View the case study →
From Miro to a Scalable Figma System — UX Architecture
02

From Miro to a Scalable Figma System

UX Architecture2025

Transforming a complex legacy UX file into an organized, reusable Figma experience auditing, rebuilding, and structuring the work so future designers can find, understand, update, and reuse it.

View the case study →
Designing AI-Assisted Customer Experiences — Conversational UX
03

Designing AI-Assisted Customer Experiences

Conversational UX2025–2026

Leading UX design for conversational journeys that help customers add a line and upgrade their mobile devices, from user flows and high-fidelity designs to production QA.

View the case study →
Design Systems — Figma Architecture
04

Design Systems

Figma ArchitectureOngoing

How I build and organize design systems in Figma: component architecture, variants, properties, Auto Layout, variables, and documentation that keeps libraries scalable.

View the case study →
Experimenting Beyond Figma — Design Systems
05

Experimenting Beyond Figma

Design SystemsOngoing

Building a functioning prototype with a design system managed in GitHub, exploring how Figma decisions translate into code and what design systems become beyond the design file.

View the case study →
Designing Within Constraints — Design Systems
06

Designing Within Constraints

Design Systems2025

Solving usability challenges within regulatory requirements. Balancing compliance, business needs, and the user experience while advocating for clearer, more usable solutions.

View the case study →

My Design-System Philosophy

I like complex systems. More specifically, I like making complex systems feel simple.

Give me an overloaded Figma file, inconsistent components, duplicated patterns, and a product that's evolved faster than its library, and I want to understand how it works, organize it, and make it easier for the next person to use.

For me, a successful design system isn't just visually consistent. It's organized, scalable, reusable, and makes everyone's work easier.

Before and after — design system cleanup and organization